starsector console command. on Today at 11:26:17 AMYou’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. starsector console command

 
 on Today at 11:26:17 AMYou’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding worksstarsector console command Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho

14, for Starsector 0. 4-RC3 16. With an alias, spawnstableloc will work as shorthand for the full command. // Console commands mod required. Sorry :c seriously the modders are really helpful though! I see tartiflette’s name on like most mods as a helper, as a random. ) Get Notepad++. Fractal Softworks\Starsector\starsector-core\data\config\settings. 1. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. Nanoelite001 • 2 yr. I mean what this is perfectly normal I just got super lucky. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Common Radar. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?- Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. Sector map name colors when devmode is on (minor spoilers) When you have devmode on, for example by typing "devmode" in the console with the Console Commands mod, you can then press Ctrl-Z and the names in the sector map will start having all sorts of different colors. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ off. Ms. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. Turning a planet to arid or jungle with TASC does a volatiles purge. ) Find the planet that you want to edit. processInput(ConsoleCampaignListener. Ultimate Factually Accurate, Objective, Starsector Tier List. 211. Assets 3. redduck12 • "mod" "author" • 3 yr. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. ago. I need more information. - start game. usually this is not a problem since i. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Bruh. 10 - Version 2021. For a full list of supported commands enter. All planets have a random number of planetary features which increase the number of districts a world can support. runcode Global. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. 9 removed alpha subcore's non-functioning downside. It will spit out EVERY SINGLE possible command you can use. Thx for any help or pointer. i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. 96a] Force Auto R. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 0. Author: ALazyWizard. This will bring up a complicated menu that's made up of a list of your forces and a map of the planet, basically you click "action" on the tab of each of your marine units (made of marines and heavy. This is a subreddit focused on discussing RPG Maker. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. json line 395 "baseShipRecoveryChance":0. It looks like it gives the same output if there are none for sale as it does when you enter a nonexistent id. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. comments sorted by Best Top New Controversial Q&A Add a Comment. 96a] Console Commands v2023. 04. I've never messed with starsector console before. 1MB ; 322-- Download 1 Collection for Starsector chevron_right. ini file in the mod folder or use LunaLib to edit settings in-game. 1 13 Share Sort by: Open comment sort options Add a Comment Arcturi0n • 1 yr. 96a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. To call system "worth colonization" is better to keep to much less harsh criteria. EDIT: Ok, so I gave this a try (console command made things a bit faster, as did finding where the xp data for the marines is stored in the save file). I need more information. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. Re: Locked and Loaded - a Magic Bounty pack 0. de_kriskard • 8 mo. Try. Go into your save, into campaign. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. Write,. xml, then search for the name of the ship. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. api. Console commands are a pathway to many abilities some consider to be irresistible. log for more details". The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. Then hit leftshift+backspace. hullmods. hullmods. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). ClearCommandsDownloadIntegrated with Version Checker Requires Console Commands A small amount of additional console commands to clear the fleet bloat that seems to be. 1 is up. Search through the save file for the ship's name. csv is section on planets. The "Atlas of Pain" because I haven't thought of a proper name yet. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). Logged float. (Starsector 0. Add a Comment. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). Yes. However, I don't know how you'd do it in an existing scenario. 19. 3Check starsector. You can then select which mod (s) you want to run with in the launcher. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. A "market" in the game logic is a planet already colonised with a faction. Re: How to remove (s) mods / s-mods /smods. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. setRelationship(pirates. You can set objectives in space or on other ship and capturable points. under602known. This means full Javadoc for all public console methods, an example mod that adds a simple command, and a tutorial on adding command support to your mod (all of these are found in the main mod folder). Storage\clear\ says the same thing. I looked into the java file to try and find an example however I couldn't locate it. Discuss modding Starsector here. It's 10. Instructions. 8. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. It used to be called Starfarer. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. Fix All Empty Planets 1. jpg (79. Just in this case I can use it to find what factions have a phaeton or railguns in stock or something. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. Click on the planet (or sun or astroid) within the system you want to edit. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. The mechanics, theme, and interface of this. Help with Console Commands. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. if nothing shows up, you may be missing a mod that adds. Heya folks! So I'm at the stage in my starsector journey where I'm doing a very heavily themed playthrough, a whole storyline and such, and part of that jam is to add ruins to a planet that does not have any. You can add specific deposit (i. showMessage(). Use the help command to look up other commands in future, then you won't have to wait for someone to respond. Author Topic: [0. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. 96a version of Illustrated Entities. (also survey planets and build on stable locations for free). ). If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. v1. Console commands mod: "addstablepoint". Brighter than the sun. Basically I'm allied with a faction who only really has one system and it's a bit out of the way so I'd like to build a gate in their system. Namingly \Clear\, and \Clear ships\. ago. If you believe you have the fortitude, the commands are as follows: CTRL+Backspace to bring up the console, "addofficer" creates a steady lvl 1 officer. It'll pick one at random and you may need to refresh the colony by leaving/landing at it. As mentioned, the console command mod includes a survey option. It doesn't know or care if. This gives them back a foothold in the game. I have learned something new. This is installed just like any regular mod. With an alias, spawnstableloc will work as shorthand for the full command. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. 9. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Add a Comment. Item ID - Name of Item. What kind of corruption issues are you referring to? The console mod is very unlikely to be the culprit behind any crashes while saving. 05. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. While not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. This is my Mod Pack for Starsector. bobkiller410. If you type storage, it open the abandoned terraforming station anywhere you are. Reply More posts you may like. 4. json, so make sure you have at least LazyLib 2. Enabling the console. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. Last Update: 14 Apr 2022. It automatically logs derelicts and the like, but you can also make notes on systems yourself. Diable Avionics 3. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. The "open_market" is not considered a market for the "setmarketowner" command. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. Pristine Nanoforges have a base price of 200 000 credits. Three types of objective exist: the comm relay, nav buoy and sensor array. AutomatedRepairUnit. 10. then. Open up "campaign. 05. You can use the console command mod to just spawn the officers you want. Run this runcode with console commands. 8. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. ago. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Choose from the options below. I see the console command posted multiple times in the thread, however there isn't a clear example on how to do so. Starsector is very different though. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. java:302) at org. Now would be the "setmarketowner [market name here] [faction name here]" phase. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. hiya! i'm hoping that "reset follower's skill points" is a console command already, or is possible theoretically. ago. Put it in the mods folder and make sure it's tagged in Starsector's launcher. If you want to do it manually: get a bunch of marines, heavy equipment, and supplies. 8 warships strapped together was too much, so combat versions will only get 4. Forward time to see changes. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Primary reason would be because many (like 10% or 15%) of the pictures have helmets on anyways and it's a bit jarring calling your character "Mr. - added some console commands that tim kept bothering me about 1. out. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. You can try the [MagicLib_listRequirements] command to see when they'll spawn. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. 1. MesoTroniK for equally generous help with scripting, debugging, great and subtle space magics, and high-quality advice. • 4 yr. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. I'd be grateful (the only alternative is to brute-force-spawn Stable Locations via console commands, but I don't wanna hurt Alex's feelings like that after he gave us a lore friendly way to add them via normal gameplay ) mods. "list commands agent" will list all commands that have the word 'agent'. Oh god, now I’m imagining starsector with multiple speices. Cancelling assignments does not cost. Utilities. This will give you a whole list of commands that are available. typeing in just clear simply clears the console, not my storage. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. log for more info. 95. • 4 yr. If you look at your hyperspace map in that mode the two systems with the cryosleeper in them will appear with their names as bright green. "addofficer personality level faction name" are all things you can customize, though faction just changes. ago. I would try increasing sensorRangeMax in config to a few million and using the "reveal" command from Console Commands. Let's go over some key changes you can make in the Starsector settings. It can be installed into the Heavy Industry and Orbital Works industries. r/starsector • Step 1: Sell Pirates Bps and P Nano Step 2: Ally them and the Path Step 3: Let the sector beg. Default Console commands uses Ctrl+Backspace to bring up the menu. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Auto correct sucks sorry addindustry is the command. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause? In any case please help x(The only ways I know without tinkering with config files are the console commands mod and epta tech. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. View mod page; View image gallery; Legacy of Arkgneisis. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. steady 60 fps the only Time I had issues was on my 8gb lap top 2gb ram card. With a planet selected run these commands to add or remove planet modifiers. I suggest that we get a simple choice of Male, Female and Other pronouns at character creation. csv have a "," after them, and make sure. . I use Console Commands, and know it can do all sort of stuff, like spawn stable points, so I wonder, Can it spawn me a station? Like, not a starbase for defense, but rather those that act as worlds/colonies. NullPointerException. WS for forward and back, QE for strafing, and AD for rotation. In the case of the agents command, it would be this: addagent <market> [level [specialization]]. zip) but allows a lot more to be done in the game. Open the file that interests you - let's say we want to spawn IX Aurora. Many thanks. 由于作者长期上班无心游戏,有想法的朋友可以将本帖整理后单独开贴. Exit the console, press ctrl+z. I'd avoid using it entirely for the time being. It is fun now!!!!This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. PasDeB • 1 yr. 0 light years and I already have a Hypershunt Tap in the same system that is working. You can build comm relays at a stable locations. 7. 51K subscribers in the starsector community. Safe to add and remove to an ongoing save file. "list ships" then find the name of the ship. BAD_SYNTAX). removed: the sound robot forge played. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying variants via. Adraius • 8 yr. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's settings,. This tutorial explains the very basics of adding and modifying planets in Starsector. 7 (released 2015-12-16). Locked post. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. SpawnCryosleeper: Spawns a Cryosleeper in the. Console Commands 3. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. 95. 96a] Special Hullmod Upgrades v1. The reason I know this is because I spent all day surveying all of the systems. Commander; Posts: 211; Re: [0. getId(), -0. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. Then type in help for all the command lists. getStarSystem ("Kerchekwari"); system. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Don't give it the opportunity. Thread necromancy just to say thank you, lol, it works. starsector-coredataconfigsettings. New comments cannot be posted. They should spawn as long as it is tagged properly. No, all the little treasure troves you can explore are spawned when you start the game. Combat Chatter. This is advice from an older gamer (36). Code. ago. i guess every planet as ID for description too, so you will have to find it by ID. If you want to use this mod with LunaLib, make sure it. 4 Changelog: - Added an option to the terraforming control panel to cancel the current terraforming project. 鉴于本帖子在站内搜索占权重较高. Current features. See the OPTIONS. Once you find the ship you want you want to find the command to add the ship to your fleet. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportBasic Command Behavior. The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. With no planetary features, a planet will have no districts. captains and officers), and 3,020 names for stellar objects (i. 2D RPG/Trade/Fleet Combat Game The above command should work to spawn one at your fleet's current location. If you are in a weak ship and take a massive amount of damage in a single frame your hull points will occasionally. level 1. Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. 2. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. It doesn’t consume it. from a help/list command) is larger as per the ui scaling settings, but the portion at "Enter a command, or 'help'. On Windows, it's in the installation directory. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. 04. I went down each column, till I found the ship in the 4th column 2nd row. Not in vanilla, but there are a few mods that let you retrain officers. "list commands agent" will list all commands that have the word 'agent'. Thx for any help or pointer. I believe it's "survey /all" and everything is revealed. Active Luddic Path cells receive support from a Pather Base, which will send convoys to your. 1a-rc2 Fast Engine Rendering 1. This mod worked great before (and thanks to the tutorial I even made my own. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. See full list on starsector. Re: [0. I've looked through the country, faction, colony, and diplomatic event files and I can't find it. To help with this situation I highly recommend getting the autosave mod; you can set it up to remind you to save ever X minutes and if you don't, it just force saves at whatever time you set it to. It's nearly impossible to make more than the tiniest of changes without corrupting something. console. 05. It's older than the "regular version" (Console Commands (3. « Reply #4 on: March 31, 2021, 12:40:17 AM ». With the command addspecial ship_bp valkyrie. Huh. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. xml file in notepad (it's in your Starsector folder under saves). Step 3. can't open the console Version: Console Commands v2021. Note - use this console command to clear all the stuck intel. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Yes you can modify the save file. json) and changing the value of maxColonySize. This is installed just like any regular mod. If you're smart, make a backup of this folder before editing. 1d 17. Starsector Best Mods – Legacy of Arkgneisis Mod. Instructions This is installed just like any regular mod. You need an alpha core. You can also press the caps lock key to toggle fast mode at your leisure. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. I am using the newest version of Console Commands, running 0. This (along with many other settings) can be. ago. Console Commands. Combat Radar. GrandAlchemistPT • 8 mo. This happens both in a game that was created in 0. v1. An unofficial developer's console for Starsector. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. 9 console commands 2021. Last Update: 06 May 2023. 95". If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. Level 1. 2D RPG/Trade/Fleet Combat Game. Manly McMasterchief", only to realize that the pic you chose (of basically nothing but a green. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector.